looks like they are turning to close platform. I also dont see any end user agreements. I don't think this project will survive if you all are trying to make a roblox clone and make this closed platform. Kinda defeats the purpose. People wanted a tool to use to speed up game development not a closed platform. kinda sad to see its going this way.
I deleted my unity project because I wanted to start using this and words cant even begin to describe how pissed off I am at this, first of all you cant load the projects into godot even though that's one of the main selling points and it doesnt even sound like when the plugin realeses you can export your games to apps in godot even though yet again there big thing is "start in the mirror end in godot" another thing is where the fuck is the first person? it said you can change between 1st and 3rd person but you cant its just 3rd person which brings me onto my next point, the default playermodel is ugly and I'm not going onto some gay ass goofy ass metaverse website to find equally as ugly playermodels so there needs to be an option to change the playermodel for normal people who dont want to use soulless corperate metaverse shit. Also the graphics are nothing like as advertised and from what I can tell you cant even create your own gui and they have variables (which I was surprised at because of how shitty this it) but they dont have lists which is dissapointing because I wanted to make a survival game with a crafting menu
Hi, I would love to use this as a team building activity at work, but half of the people on my team use Mac OS. I would be ecstatic if Mac OS support came back.
This game has some amazing potential, but is it possible to mess with the imported file(glb) child nodes? I import a model with props but it's all one and would need to import each prop separately to freely control them. Also, will there ever be GDScript as opposed to block-based coding? I see the option but its greyed out ;c
So if you build a game does The Mirror allow a standalone of some kind to upload to the online game marketplaces like the Steam store, itch.io or be able to run your game you build locally on your pc offline if you wanted to? Sorry for multiple questions but tried to use a gun asset in your build ui and it said I didnt have the permissions to do that.... do I have to run everything in admin mode?
Hey there! I've been checking out the Godot issue tracker and it seems that the upstream bug you guys refer is with HTML5 export on Godot when using webkit-based browsers like Safari on Mac and iOS. Since Mac supports Chromium browsers, any chance we could bring back the Mac download option? Not counting on the safari guys fixing the SharedArrayBuffer bug in safari. Has been lingering around for a while
You can import your own character models. We use the RPM format (based on GLTF .glb files). Currently you cannot bring character animations, all animations are supplied by our app. We will expand this with more formats (like VRM) and more features (like custom animations) in the future.
Our scripting system is a graph of nodes, like Unreal Blueprints or Halo Forge.
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Can you export projects to linux or windows ?
looks like they are turning to close platform. I also dont see any end user agreements. I don't think this project will survive if you all are trying to make a roblox clone and make this closed platform. Kinda defeats the purpose. People wanted a tool to use to speed up game development not a closed platform. kinda sad to see its going this way.
I deleted my unity project because I wanted to start using this and words cant even begin to describe how pissed off I am at this, first of all you cant load the projects into godot even though that's one of the main selling points and it doesnt even sound like when the plugin realeses you can export your games to apps in godot even though yet again there big thing is "start in the mirror end in godot" another thing is where the fuck is the first person? it said you can change between 1st and 3rd person but you cant its just 3rd person which brings me onto my next point, the default playermodel is ugly and I'm not going onto some gay ass goofy ass metaverse website to find equally as ugly playermodels so there needs to be an option to change the playermodel for normal people who dont want to use soulless corperate metaverse shit. Also the graphics are nothing like as advertised and from what I can tell you cant even create your own gui and they have variables (which I was surprised at because of how shitty this it) but they dont have lists which is dissapointing because I wanted to make a survival game with a crafting menu
the people who made this should just be sued for false advertising man
Hi, I would love to use this as a team building activity at work, but half of the people on my team use Mac OS. I would be ecstatic if Mac OS support came back.
This game has some amazing potential, but is it possible to mess with the imported file(glb) child nodes? I import a model with props but it's all one and would need to import each prop separately to freely control them. Also, will there ever be GDScript as opposed to block-based coding? I see the option but its greyed out ;c
Why no mac support tho? I installed the itch.io launcher just for this and realized no mac....
Can we import existing Godot projects and use them with the networking features?
So if you build a game does The Mirror allow a standalone of some kind to upload to the online game marketplaces like the Steam store, itch.io or be able to run your game you build locally on your pc offline if you wanted to? Sorry for multiple questions but tried to use a gun asset in your build ui and it said I didnt have the permissions to do that.... do I have to run everything in admin mode?
As a godot developer with metaverse developing experience I must say you did a huge job!
I was trying to check out the mirror but having some issues with basic performance.
It's taken a good few mintues to load the "metro" demo level, my GPU fan has spun up to 100%, my system has started to lag.
I'm on an i7-12700k with 64gb ram and a 4070. I can't change render scale either?
Tried to post this to the official discord to ask for help but immediately received an automated "time-out" that blocked me from using the server.
https://i.imgur.com/mXTAuwz.mp4
It would appear there's still some way to go with basic functionality and performance before this can actually be used.
That render scale is "locked" when you have "Auto Performance" enabled. If you disable it, you should be able to set the resolution scale yourself.
Could you try again the Discord server, and what do you mean by an automated "time-out"?
Hey there! I've been checking out the Godot issue tracker and it seems that the upstream bug you guys refer is with HTML5 export on Godot when using webkit-based browsers like Safari on Mac and iOS. Since Mac supports Chromium browsers, any chance we could bring back the Mac download option? Not counting on the safari guys fixing the SharedArrayBuffer bug in safari. Has been lingering around for a while
We're working on it! I don't believe it's related to the HTML5 export though; we aren't using that.
You can import your own character models. We use the RPM format (based on GLTF .glb files). Currently you cannot bring character animations, all animations are supplied by our app. We will expand this with more formats (like VRM) and more features (like custom animations) in the future.
Our scripting system is a graph of nodes, like Unreal Blueprints or Halo Forge.
Previously there was an option for mac os download, nowadays i don't see it anywhere. Is it gone ?
There are some upstream Godot engine bugs that need fixing. We're working on getting it back up ASAP
Any update with regard to availability on MacOS would be much apprecited! :)
Lemme know otherwise ill have to try get the pc going lol
Runs much better than previous time I tried it!
Awesome, great to hear! Anything you'd like to see added or modified?
would be nice if there were game templates of different game genres like FPS, TPS, racing game and etc.